![]() ![]() His eyes would be liquid before he could process the vision before him - the woman in white turning into a horrific creature that moved the very air with its voice. It gaped open like the jaws of an animal, the inside of her neck hollow and yet something moved inside. He wouldn't be given the chance to do anything but listen to her deadly shriek as his ear drums burst and his bones began to crack from the tangible force emanating from the gory slit that ran down her throat. She held the red string in her claws, and all he could do was watch her once-gorgeous image twist into something grotesque and monstrous. When she felt the sudden heat against her own skin, she screamed. As it reached his chest it pulled towards her tightly. The wisp erupted as if lit aflame, a vivid red that shot down the misty blue strand towards him. ![]() She reached out a needle-like finger towards his thread and touched it. The banshee turned to look at him through the curtain of ever-present ethereal blue that clouded her vision, her eyes glassy and lacking pupils. It was the last mistake he would ever make. He took a step closer, confused and intrigued by the ghostly woman before him. Now she couldn't hear anything over her own sobs. Humans talking, feeling, laughing, hurting. Each thread led to something, and if she listened carefully she could almost hear their owners. Nothing here mattered but the cold threads she felt on every inch of her skin and the one red-hot spear in her chest. The forest she traversed was thick, yet she barely saw the trees. Why this one? She never knew all she knew was she had to follow it. She followed it, weeping in pain as she struggled to breathe. The blood-red string cut through the rest like a blade, taut and straight while the others danced like mist around it. Most of the strings moved out of her way like water, but only one drew her in. There were so many the air was thick with an eerie, glowing fog that only she could see. There were others, uncountable, an inconceivable number of tiny blue strands she felt against her skin as she walked. A long, impossibly thin strand of crimson tugging at the inside of her chest, pulling her towards something she couldn't see. She couldn't help it she tried not to cry, not to cause the pain to worsen. It felt like a knife in her chest, with every breath the blade moving beneath her flesh. 6 Player Co-op - Play with up to 6 people and assist each other in wreaking havoc on the living.The pain was unbearable. Community Driven Content - Create characters, levels, quests, and more using various creation tools that will be introduced into the Deadhaus world. Take Initiative - You make choices that have a lasting, maybe even permanent, affect on your character, and potentially on the world at large. Use this loot to customize your character in a variety of ways and shape how your character fits into the complex political system of the realm. Play the Dead - Play as Vampires, Ghouls, Revenants, Liches, Wights, Banshees, and Wraiths, Deadhaus Sonata focuses on asymmetric gameplay as you explore the grim world of Malorum.įast Paced Combat - Tear through hordes of enemies in visceral combat, through magick, melee, and terrifyingly gruesome attacks.Įndless loot - Collect unlimited amounts of distinct and unique weapons, armour, and artifacts. An unstoppable force from Deadhaus, you are a monster among men, dealing death and destruction on a massive scale. Deadhaus Sonata is a Narrative Driven Action RPG where you play the Undead fighting the living. Here’s a video describing this feature and showing off some early gameplay:Īnd here's the game’s official description:įrom the Creator of Legacy of Kain and Eternal Darkness. At the moment, the game’s First Age is scheduled to go live sometime around Q4 2021. These Ages are an interesting feature that replaces the traditional Alpha and Beta releases and allows you to leave a permanent mark on the game’s world. Right now, you can check out the game’s Steam page or the official website that features an extensive FAQ and allows you to support the project during the early stages of development and get access to its early Ages. If you have fond memories of the Legacy of Kain series, you might be interested in Deadhaus Sonata, a new game from Denis Dyack who you may know as the director of Blood Omen.ĭescribed as a narrative-driven action-RPG, Deadhaus Sonata will let you play as an undead creature engaging in fast-paced combat, discovering endless loot, and participating in all manner of story content, some of it, community-created. ![]()
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